Using depth of field, the user can choose a z-axis plane to place parts of the fractal in focus while the rest become defocused.Although it is a member of the iterated function system class of fractals it differs in the sense that it features log-density display instead of linear or binary and performs very interesting color mapping routines based on structure as opposed to density.
Fractalius Photoshop Cs6 Generator That CanThis Fractal Flames implementation is a complex fractal image generator that can be applicable to any number of industries including graphic design, motion graphics and illustration.
Fractalius Photoshop Cs6 Full Control OverIt provides full control over all six fractal coefficients resulting in a virtually unlimited number of different possible fractal combinations. Each coloring technique yields completely different results based on which functions are selected deselected. Each color density mapping type yields different results and brings out different details that might not have otherwise been visible. Additionally, Fractal Flames provides depth of field with a custom focal plane controller so that the user can specify which plane is in focus, and which are not. The use of these features produces truly outstanding results. The more samples thrown at the image, the more refined the fractal will be but the longer the computation will take. Using the iteration multipliers, you can provide different quality renders between your preview and final render. If Regen Rnd is enabled, the fractal functions will also be randomized. Fractalius Photoshop Cs6 Update The SameChanging this will update the same fractal but with regenerated random values. Each function produces different shapes and it is these combinations with one another that yield fascinating structures. Additionally, colors are generally split up between the number of functions so that each function gets its own color. Therefore, the more functions there are enabled, the more colors will be used. Each mode can reveal details not previously visible with other modes. Modes include single color (uses color A), double color (uses color A B), double blend (maps color A to bright areas and color B to dark areas), spectral color (uses the entire HSL color spectrum), multi-color (randomizes same number of colors as there are fractal functions selected), RYGB (red, yellow, green b Blue) color and image mapping. This allows you to colorize a fractal according to an image. The three available modes are linear, square root and logarithmic, each increasing in gamma respectively. Each density map yields dramatically different results and, like many of the other features, reveal details that may not have been previously visible with other modes. However, the more iterations you provide, the brighter the image will become so it is often recommended to switch between them until a pleasing mode is found. Depth shading can produce some very interesting results so its often recommended to view the image with and without this feature. Additionally, this feature is more prominent in some fractals and less prominent in others. A higher gamma often reveals more details but consequently washes out the image.
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